Tuesday, December 25, 2012
Monday, December 24, 2012
Gertrude nightgown
With the nightgown done, I just need to model the cloak. After that it's on to texturing, then cloth physics, then she'll be ready for animation.
Sunday, December 23, 2012
Gertude clothing
Gertrude's day clothes are done. Now I just need to texture them and
apply the cloth physics. after that she'll just need her nightgown and
her cloak.
now for some clothing textures
Now that Dana's day clothes are modeled, I just need to texture them and then check again to make sure the cloth physics are working properly. After this there are 2 other outfits to make for her, possibly 3.
Friday, December 21, 2012
clothing is so far in working order
Today I started on creating Dana's day clothes. So far the skirt looks to be in working order, though I may adjust it to react quicker.
Thursday, December 20, 2012
On to clothing
Now with rigging done, I'm working on Dana's clothing. she'll have about
3 changes of clothing in this film. And to make sure everything is
perfect I'm now testing the cloth reactions on everything before placing
it on the model. Here I made a simple model of a pleated skirt to see if it would hold it's form when cloth is applied.
Wednesday, December 19, 2012
Gertrude rig test
This
time of year keeps me busy, sorry about the long pause in updates. Both
of the Gertrude models have been rigged (there's a day version and a
night) and now I'm testing the rig with some poses and adjusting areas
before building the clothing.
Wednesday, December 5, 2012
Gertrude rigged
Gertrude is rigged and nearly ready for animation. now to connect the rig to the model and make sure she's working right.
Saturday, December 1, 2012
Skinning in progress
With Dana's rig completed, she's now being skinned (connecting her body to the rig for those not in the know).
Thursday, November 29, 2012
Monday, November 26, 2012
head sculpts
After going to CTN I received one critique on my sculpting and it was to
do something more realistic. So as soon as I got home I started
refining my skills. here are some images of the first go.
Thursday, November 22, 2012
Gertrude Faces
Here's a look at some face tests for Gertrude. When I'm done She'll
have a full range of expressions on hand to really give her life. The
inspiration for much of her facial positions come from studying
Anastasia from the Don Bluth Film. I was fortunate enough to not only
learn from animators who worked on the film but to get a look at the
character model sheets to see how they mapped out her expressions.
Tuesday, November 20, 2012
Dana faces
Just a few face tests with captions. I want Dana to have a full range of emotions. There's still so little to do and so much time...wait, strike that, reverse it.
Monday, November 19, 2012
Just a nice Dana image
Sunday, November 18, 2012
Main textures comlpeted
With the main color, bump, and specularity done I'll be moving on to
blend shapes and rigging soon. At this moment I don't have the
subsurface scattering applied, I'll do that after rigging. However I
believe I'll post a test render of Dana with it.
Wednesday, November 14, 2012
Shoe before and after
I thought I'd do another before and after image comparing the old
Gertrude boots to the new. This time I really wanted the boot to look
like it was physically made.
Grim Textures
Texture creation has begun on the new Gertrude model. These images show
the diffuse map only. I'm currently working on the bump, specularity,
and others. Just like the first model I plan to use subsurface
scattering, but this time I hope to have a better handle on it.
Monday, November 12, 2012
Texturing Dana
After unwrapping, it's on to texturing. I'm starting with the main
colors first. once I'm done I'll move onto bump maps, specularity, and
so on. Here's a first look at one of the areas I'm currently working
on.
Friday, November 9, 2012
Prepping dana for texturing
Now that the main model is completed, I'm moving on to unwrapping before
texturing. The checkered pattern helps me avoid stretching in areas
while mapping everything out.
Prepping Gertrude for texture
now that I have the main model created. It's on to texturing. right now
I'm unwrapping Gertrude and using a checkered textured to make sure
everything textures correctly.
Tuesday, November 6, 2012
Monday, November 5, 2012
Dana: final version
If you saw the video I posted a few days ago, you already know of all
the attempts done on Suicide Friends. This project has been going for
years, and the recent design proved to be (though my favorite) the most
taxing. The traditional animation with Roger Rabbit styled lighting was
taking too much time with just one person working on it. If I
continued, this film wouldn't be done for another 8 years. So I decided
to try a digital Dana again. As the video showed, I did this once and
the result wasn't to my liking. She looked like an alien, but it was
the best I could do at the time. I stopped on the idea of doing a full
CG film until I had more practice. After working on "the Grim" (http://thegrimanimation.blogspot.com/)
I believe I've had a good amount of practice and rebuilt Dana. The
result really pushes the first one aside (I honestly feel weird even
comparing with these images). Someday I'll do a traditionally animated
film, but I'll wait until I have a crew of animators. Until then, I'm
happy with how Dana is coming along.
Sunday, November 4, 2012
Gertrude, with a new do
One of the last things before moving on to clothing and texturing,
giving her hair. The hair on the first model of Gertrude was difficult
as I wasn't use to making hair and tried approaching it the same way I
sculpt hair on a clay figure. However, anyone that tells you making
something in a 3D program is just like sculpting is not your friend.
Its more like sculpting if your hands were numb and then someone put
boxing gloves on them. At first I always just want to put my hands on
the model and just form it. Fortunately after working on the first
short, I'm more use to working with the computer as can be seen in these
images
Friday, November 2, 2012
More Grim adjustments
Literally working from head to toe for the next short. I spent most of
today working on Gertrude and I'm now at her feet, though I plan to go
back and check everything again. This time we want to see how far we
can take everything with what we know so far.
some personal Hasani sculpture work
Some images of a sculpture I've wanted to make for a while for my personal collection. This is mostly just for fun.
Thursday, November 1, 2012
The Grim Makeover
With animation done on the first short (it's currently going through
sound an music) I've been talking to a 3D dynamics artist on how to
improve everything for the next. He's currently testing cloth while I'm
making adjustments to the character models for the second short. You
can see the start of these changes in this image below, with the
original Gertrude base model from the first short on the left, and the
adjusted model on the right. I hope this project constantly grows and
improves with each chapter.
Suicide friends evolution
Here's a look at some of the testing that has gone into Suicide
friends. The project has gone through many changes, once being planned
as full stop motion, again as full CG, and another time as a mix of
media. After a lot of testing I found that I can produce stop motion
and CG in the time I'd like for this film, but 2D on my own, especially
in the desired style, takes a lot of time. With the amount needed for
this project and being done on my own, this film would take about 8
years to complete. So now I'm looking to produce this film using CG and
stop motion. I'll greatly miss the 2D aspects, but someday when I have
a large team I'll tell another story in that style. I have no shortage
of ideas.
Tuesday, October 30, 2012
Keep Moving Forward
Suicide friends is still moving forward. However, some things are being
modified to make sure this film makes it to completion. This film is a
very small production, and by that I mean a crew of one person at the
moment. After crunching some numbers I found that this film at it's
current state would take around 7 to 8 years to complete. It may sound
crazy, but I'm still enthusiastic for this film and I'm determined to
find a way to shorten that time. I'll keep everyone updated on the
progress.
Keep Moving Forward.
Keep Moving Forward.
the Grim animated film: sound effects on hold
the Grim animated film: sound effects on hold: Sound effects work on the Grim is on hold for a bit as the sound designer I'm speaking to is located in New York which is currently going ...
the Grim keeps moving forward
The Grim footage has been sent to composer Ego Plum for music while I
discuss sound effects with sound designer Chris Davis. Ego Plum has
told me he'll be able to work on the Grim after creating music for
pilots for two major studios. He's been so very patient with this
production, so I absolutely don't mind waiting. in the meantime, I'm
starting on the opening credits sequence while preparing for the next
short. We're fixing and remodeling parts of characters to improve and
remove any issues we had on the first short. I'll be sure to post a
side by side comparison when I have one.
Hasani
Hasani
Monday, October 29, 2012
Suicide Friends: Today's the day of the Suicide Friends animated fi...
the Grim animated film: Yesterday night rendering started on the Grim. So...
the Grim animated film: Yesterday night rendering started on the Grim. So...: Yesterday night rendering started on the Grim. Some animations are still being polished, but while they are completed other scenes are bein...
Monday, April 9, 2012
Thursday, April 5, 2012
Speaking with Ego Plum
Spoke to Composer Ego Plum about music and what I'm looking for exactly. He says this animated film seems more like live action with the way it's being planned and presented. I wouldn't have it any other way.
Sunday, March 25, 2012
quote of the week.
Writing an ending isn't hard, it's making sure the characters earn it that's difficult.
in production
Here's a look at some test renders for the current project "Hasani Walker's the Grim" an animated drama. We're aiming for the first part to be finished by August.
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