Tuesday, December 25, 2012
Monday, December 24, 2012
Gertrude nightgown
With the nightgown done, I just need to model the cloak. After that it's on to texturing, then cloth physics, then she'll be ready for animation.
Sunday, December 23, 2012
Gertude clothing
Gertrude's day clothes are done. Now I just need to texture them and
apply the cloth physics. after that she'll just need her nightgown and
her cloak.
now for some clothing textures
Now that Dana's day clothes are modeled, I just need to texture them and then check again to make sure the cloth physics are working properly. After this there are 2 other outfits to make for her, possibly 3.
Friday, December 21, 2012
clothing is so far in working order
Today I started on creating Dana's day clothes. So far the skirt looks to be in working order, though I may adjust it to react quicker.
Thursday, December 20, 2012
On to clothing
Now with rigging done, I'm working on Dana's clothing. she'll have about
3 changes of clothing in this film. And to make sure everything is
perfect I'm now testing the cloth reactions on everything before placing
it on the model. Here I made a simple model of a pleated skirt to see if it would hold it's form when cloth is applied.
Wednesday, December 19, 2012
Gertrude rig test
This
time of year keeps me busy, sorry about the long pause in updates. Both
of the Gertrude models have been rigged (there's a day version and a
night) and now I'm testing the rig with some poses and adjusting areas
before building the clothing.
Wednesday, December 5, 2012
Gertrude rigged
Gertrude is rigged and nearly ready for animation. now to connect the rig to the model and make sure she's working right.
Saturday, December 1, 2012
Skinning in progress
With Dana's rig completed, she's now being skinned (connecting her body to the rig for those not in the know).
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