Thursday, December 27, 2012

Tuesday, December 25, 2012

Monday, December 24, 2012

Gertrude nightgown

With the nightgown done, I just need to model the cloak. After that it's on to texturing, then cloth physics, then she'll be ready for animation.


Sunday, December 23, 2012

Gertude clothing

Gertrude's day clothes are done.  Now I just need to texture them and apply the cloth physics.  after that she'll just need her nightgown and her cloak.

now for some clothing textures

Now that Dana's day clothes are modeled, I just need to texture them and then check again to make sure the cloth physics are working properly.  After this there are 2 other outfits to make for her, possibly 3.


Friday, December 21, 2012

clothing is so far in working order

Today I started on creating Dana's day clothes. So far the skirt looks to be in working order, though I may adjust it to react quicker.



Thursday, December 20, 2012

On to clothing

Now with rigging done, I'm working on Dana's clothing. she'll have about 3 changes of clothing in this film.  And to make sure everything is perfect I'm now testing the cloth reactions on everything before placing it on the model.  Here I made a simple model of a pleated skirt to see if it would hold it's form when cloth is applied.

Wednesday, December 19, 2012

Gertrude rig test

This time of year keeps me busy, sorry about the long pause in updates. Both of the Gertrude models have been rigged (there's a day version and a night) and now I'm testing the rig with some poses and adjusting areas before building the clothing.

Wednesday, December 5, 2012

Gertrude rigged

Gertrude is rigged and nearly ready for animation.  now to connect the rig to the model and make sure she's working right.

Saturday, December 1, 2012

Skinning in progress

With Dana's rig completed, she's now being skinned (connecting her body to the rig for those not in the know).