Sunday, June 30, 2013

Dana in the hospital

Here's a quick render of Dana in the hospital.  this week I plan to continue touching up the scene before rendering on this scene begins.

Tuesday, June 25, 2013

Animating Act 2

Animation on parts of act 2 in the hospital room have started.

Thursday, June 20, 2013

Heading out

Production is moving fast, certainly faster than the last one.  I'm now animating on weekends and evenings while rendering during the day.  I believe I'm starting to work up a system.  Here's an image form the latest render.

Saturday, June 15, 2013

Rendering continues

3 days of rendering 400 frames for one scene.  Ambient occlusion just finished.  Someday I hope to upgrade my system of rendering and animating.

Sunday, June 9, 2013

lighting and texture develpment.

After animating the first scenes of Dana, I rendered them and found that they didn't seem right.  So I went back and added a few things (tapping her foot, biting her nails, and eventually tugging at her fingers, much more lively).  Since I'll need to render her again, and These are still the first scenes being done, I went back and adjusted the lighting to reflect the cloudy day that will be outside.  I also fixed Dana subsurface scattering so it's not as prominent.  Along with this I adjusted her eyes and added a light to give them a nice sparkle.  I did this to all the model to get the best look I can.  I'll start rendering her scenes this week after adjusting the camera.  I'm taking inspiration for camera positions from my favorite film makers.  This means I'm watching a lot of Wes Anderson and Coen Brothers films.