So far it looks like my first digital book "Broken Down Ballerina" is doing very well. People who have sent me messages after reading it say they love it! I'm working on more stories right now, but until those come out, you can download "Broken Down Ballerina" for free here :
After rendering, I take all my frames into after effects to adjust the final image. Depth, reflection, specularity, shadows, and everything else to make it look the best I can. I like how it's coming out. I hope the look of these films continues to improve over time.
Just finished a test render of the first act of the Grim episode
two. The scene will have fog in the final render which shouldn't take
much. The grass however does take a lot of time but it looks great.
It's nice to see everything start to come together.
Last night I finished one of the first acts scene and completed the cloth simulation. I had a bit of an issue when Gertrude's arm collided with her vest and caused some strange reactions, but a few adjustments later and I have it all cleared up. Now on to the next!
With all the Kickstarter rewards sent out, I'm now sending the film to as many festivals as I can. I'm also checking festival requirements to figure out a time when I can post the film online for everyone to see.
I'm constantly working on these projects, and because of that it's extremely easy to fall into them and lose track of time. Because of this I tend to not update often, which I don't like. I'm hoping to change that and try to work up a discipline to update with anything, even if it's just to say I'm still rendering a scene. Here's hoping I can get into it!
After dealing with a tough scene with an animated texture (which didn't work so well on rendering), I'm back to rendering more scenes from Act 2 of Suicide friends while also animating scenes from the Grim. I'm really loving the depth in the renders so far.
As a scene from Suicide Friends renders, I'm animating scenes for the
second Grim short. The film opens early in the morning and I want the
lighting to reflect that. Here's a look at the progress of Gertrude
from Act 1 of The Grim episode, Hunter.
After creating 3250 frames of animation and cloth simulation, I'm ready to render the first scenes of Act 2. While I render the scenes I'm moving back to the second episode of the Grim to animate scenes from Act 1. I try to keep busy.
The first animation of dialogue started today. Soon I'll need to post a video of the characters with dialogue. I really like how the voices of Michelle Chin (Dana) and Juliet Drake (the Butterfly) are matching with the characters.
Production is moving fast, certainly faster than the last one. I'm now animating on weekends and evenings while rendering during the day. I believe I'm starting to work up a system. Here's an image form the latest render.
After animating the first scenes of Dana, I rendered them and found that they didn't seem right. So I went back and added a few things (tapping her foot, biting her nails, and eventually tugging at her fingers, much more lively). Since I'll need to render her again, and These are still the first scenes being done, I went back and adjusted the lighting to reflect the cloudy day that will be outside. I also fixed Dana subsurface scattering so it's not as prominent. Along with this I adjusted her eyes and added a light to give them a nice sparkle. I did this to all the model to get the best look I can. I'll start rendering her scenes this week after adjusting the camera. I'm taking inspiration for camera positions from my favorite film makers. This means I'm watching a lot of Wes Anderson and Coen Brothers films.
Animation has begun on Suicide Friends. This project has been in development for so many years, I'm glad to start moving in a path that will see it completed. Here is an image of Dana being set up for animation. She's still being positioned, which is why her hands look like they're in mid hamboning. It's great to see her on set.
This area probably took the most time, and may only be seen at one point in the film from the far side and most likely not up close. Along with a 3D puzzle of the Tempietto and some made up young adult novels written by Timm Bird (for Bruce Timm and Brad Bird), some of the other books include "The Once and Future King", "The Metamorphosis", "Alice's Adventures in Wonderland", "Edgar Allan Poe", "Don Quixote", and 3 "Spectral art books", a play on Spectrum.
Posters have been set on the wall, books on the shelf, magazines set
about, a desk chair has been added. Now I need to start on texturing
Dana's room. after that I'll start animating some scenes. I'm still
doing this along with the Grim project. so texture a few things here,
then adjust some animation on the Grim. I have something of a rhythm
After building different props, I'm now working to decorate Dana's
room. The lighting is something I'll do later depending on the scene.
At the moment I have a sunlight as a temporary, though I really like the
ghost house feel it gives.
a few light test on the scene. I like the first one the most. I don't
want to give too much story but she needs to want to go outside, and the
house needs to feel quiet, almost dead. The second feels very staged
to me. like a cartoon, while the third seems okay, but I'd like more
depth in a night shot. I believe the part of me that loves the night
scenes in Batman the animated series is picking at these images.
A render from a scene in the Grim. I liked the first renders, but I
felt like they could still be better, or at least look more solid.
Maybe it's because I'm use to stop motion, but I like CG to look like I
can touch what's on screen. I'm glad I messed with the lighting and
rendering early on to get the look I want. I love the eyes in this
render and the ambiance makes me think of films like "Lemony Snicket's A
Series of Unfortunate Events", which is exactly what I wanted.
a few textured figures to decorate Dana's room. even included one of them anime figures the kids seem to like these days (which I made from the old big eyed Dana model). that's what kids like right? mini figures, anime, and the musical stylings of the Oak Ridge Boys, right?
I'm working on one of the last rooms needed for the film, Dana's room. To make sure it feels like a girls room I'm making numerous props of trinkets, posters, and other items. here's an image of some of the small figures being made to decorate her shelves.