Tuesday, March 26, 2013

Grim bedroom

The bed sheet cloth physics was an ordeal, but now that I finally got it I'm ready to animate. The first scene will be the ones with the bed sheet so I can get that out of the way.


Hospital room with lighting

After texturing I'm now setting up the lighting in the hospital room.  I believe I nearly have the look I need for the film.  After this there's three more interior sets to build, then some exteriors.



Monday, March 25, 2013

board games

These props will most likely not be close enough to see and will only appear at an angle. Someday I may make a gallery. "The props you may have never noticed or could hardly see."


Sunday, March 24, 2013

The hospital is almost there

The hospital room is coming along and looks nice in the day light.  I'll change this later as it only appears in night scenes.



Get well soon cards

I tried to give each card a different style, and each one says something on the inside and has signatures.  The signatures may not be visible in the film except at a certain angle, but just in case the camera hits that angle or further, I didn't want to have nothing inside.



Saturday, March 23, 2013

Dana's get well soon table.

With the hospital room built, I've moved on to textures, starting with the table next to Dana's bed.


Monday, March 18, 2013

The hospital room

In about 3 days the hospital room has been made and is ready for texturing, a personal record which I hope will only get better. I took my time to add detail including sprinklers, a fire alarm, and latches on the window.  creating these sets is becoming a lot of fun.



Friday, March 15, 2013

Grim Props finished.

The last of the props have been made, including the crossbow which is very important in this film.  I'm honestly surprised by how it came out in the final render.  Now, it's time to stat animation.


final lighting for the waiting room

After adjusting the lights on the sets for the animated projected "The Grim", I came back to the waiting room and finally got the lighting the way I wanted. Now the light looks like it's coming in through the window and the waiting room has a gloomy look to it.  It's always good to design the room around your main character's view point, and that goes for lighting.  This is a place Dana doesn't like being, and I want the color scheme and lighting to convey a depression in the environment.

Wednesday, March 13, 2013

A comfortable cabin

The cabin has been furnished and lighting has been set.  Now I just need to make 3 main props and Animation can begin.





Saturday, March 9, 2013

New cabin interior images.

Some lighting tests in the cabin.



Furnishing the cabin

I just finished furnishing one room.  Now I'm on to the hallway and then the kitchen. After that, I'll do textures, and animation can begin.  This is moving along very fast.



Saturday, March 2, 2013

Inside the Cabin

I just finished building the interior of the cabin.  Now I just need to furnish it. Put in some shelves.  Maybe some curtains.  Building these sets remind me of when I was a kid, making houses in my room from foamcore and cardboard.  I don't mean like doll houses, I once made the neighborhood from the peanuts, and another time built Gotham city which included a crime alley between a dresser and a cardboard building, Wayne Tower, and a batcave that I made under my bed.  The city and neighborhood were crude, but I was like 8.  I loved building little worlds and I guess I'm still doing the same thing today.  The only real difference is now I'm not taking up all the walking space in a bedroom to make them.