The last butterfly was made in 3Dsmax. Rather than import to Maya I thought I'd go on and make a new model from scratch as the max model made about 3 years ago actually has a list of issues (her expressions were limited, her eye blinks were more of an editing trick, the cloth was more a stroke of luck to get it to work, and so on). Now with more knowledge I was able to make a new model and fully rig her in about 4 days. This model has many improvements I love compared to the other. a switch for the wings, and facial controls for the left and right so she can raise a brow and smirk unlike the last one. I'm noticing that as time goes by my 3D characters are becoming toonier. Wonder where they'll be in a year.
Friday, January 25, 2013
This is the first render of Patrick Byrnes, the father of the main character Gertrude Byrnes. The model is fully rigged and ready for animation. the second Grim short will show how protective Patrick is of Gertrude due to the dangerous environment and events from the first short.
Friday, January 18, 2013
The Suicides Friend's model Dana is complete, along with all her variations of clothing. I've been posing her to work out any issues and I believe I've fixed all of them. Now she's ready for animation. Next I'm making co-star characters (of which there's only one) and then sets and props.
Thursday, January 17, 2013
The model for the second Grim short is complete. I've been testing the rig by posing her. I believe I've ironed out all the issues the last model had. This one is simpler to move and I've also changed her hand controls from being buttons on the side to controls attached to the finger joints. This way I can get up close to the fingers to get them in position much like a stop motion puppet, which I'm far more used to. It also gives me a wider range of hand position (she can make shadow puppets...maybe I'll render a photo of that).
Saturday, January 12, 2013
Thursday, January 10, 2013
Wednesday, January 9, 2013
Tuesday, January 8, 2013
Monday, January 7, 2013
Friday, January 4, 2013
With the completion of the cloak model, Gertrude's clothing only needs texture and she's ready for animation. after this it's on to secondary characters (or at least characters that don't need separate models and clothing changes) sets, and props.