Now that the main model is completed, I'm moving on to unwrapping before
texturing. The checkered pattern helps me avoid stretching in areas
while mapping everything out.
Friday, November 9, 2012
Prepping Gertrude for texture
now that I have the main model created. It's on to texturing. right now
I'm unwrapping Gertrude and using a checkered textured to make sure
everything textures correctly.
Tuesday, November 6, 2012
Monday, November 5, 2012
Dana: final version
If you saw the video I posted a few days ago, you already know of all
the attempts done on Suicide Friends. This project has been going for
years, and the recent design proved to be (though my favorite) the most
taxing. The traditional animation with Roger Rabbit styled lighting was
taking too much time with just one person working on it. If I
continued, this film wouldn't be done for another 8 years. So I decided
to try a digital Dana again. As the video showed, I did this once and
the result wasn't to my liking. She looked like an alien, but it was
the best I could do at the time. I stopped on the idea of doing a full
CG film until I had more practice. After working on "the Grim" (http://thegrimanimation.blogspot.com/)
I believe I've had a good amount of practice and rebuilt Dana. The
result really pushes the first one aside (I honestly feel weird even
comparing with these images). Someday I'll do a traditionally animated
film, but I'll wait until I have a crew of animators. Until then, I'm
happy with how Dana is coming along.
Sunday, November 4, 2012
Gertrude, with a new do
One of the last things before moving on to clothing and texturing,
giving her hair. The hair on the first model of Gertrude was difficult
as I wasn't use to making hair and tried approaching it the same way I
sculpt hair on a clay figure. However, anyone that tells you making
something in a 3D program is just like sculpting is not your friend.
Its more like sculpting if your hands were numb and then someone put
boxing gloves on them. At first I always just want to put my hands on
the model and just form it. Fortunately after working on the first
short, I'm more use to working with the computer as can be seen in these
images
Friday, November 2, 2012
More Grim adjustments
Literally working from head to toe for the next short. I spent most of
today working on Gertrude and I'm now at her feet, though I plan to go
back and check everything again. This time we want to see how far we
can take everything with what we know so far.
some personal Hasani sculpture work
Some images of a sculpture I've wanted to make for a while for my personal collection. This is mostly just for fun.
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