Friday, November 9, 2012

Prepping dana for texturing

Now that the main model is completed, I'm moving on to unwrapping before texturing.  The checkered pattern helps me avoid stretching in areas while mapping everything out.


Prepping Gertrude for texture


now that I have the main model created. It's on to texturing.  right now I'm unwrapping Gertrude and using a checkered textured to make sure everything textures correctly.

Tuesday, November 6, 2012

These boots are made for walking

another adjustment update!  new boots!  This time I really wanted the seam to be seen in them.

Monday, November 5, 2012

Dana: final version

If you saw the video I posted a few days ago, you already know of all the attempts done on Suicide Friends.  This project has been going for years, and the recent design proved to be (though my favorite) the most taxing.  The traditional animation with Roger Rabbit styled lighting was taking too much time with just one person working on it.  If I continued, this film wouldn't be done for another 8 years.  So I decided to try a digital Dana again.  As the video showed, I did this once and the result wasn't to my liking.  She looked like an alien, but it was the best I could do at the time.  I stopped on the idea of doing a full CG film until I had more practice.  After working on "the Grim" (http://thegrimanimation.blogspot.com/) I believe I've had a good amount of practice and rebuilt Dana.  The result really pushes the first one aside (I honestly feel weird even comparing with these images).  Someday I'll do a traditionally animated film, but I'll wait until I have a crew of animators.  Until then, I'm happy with how Dana is coming along.


Sunday, November 4, 2012

Gertrude, with a new do

One of the last things before moving on to clothing and texturing, giving her hair.  The hair on the first model of Gertrude was difficult as I wasn't use to making hair and tried approaching it the same way I sculpt hair on a clay figure.  However, anyone that tells you making something in a 3D program is just like sculpting is not your friend.  Its more like sculpting if your hands were numb and then someone put boxing gloves on them.  At first I always just want to put my hands on the model and just form it.  Fortunately after working on the first short, I'm more use to working with the computer as can be seen in these images





Friday, November 2, 2012

More Grim adjustments

Literally working from head to toe for the next short.  I spent most of today working on Gertrude and I'm now at her feet, though I plan to go back and check everything again.  This time we want to see how far we can take everything with what we know so far.


some personal Hasani sculpture work

Some images of a sculpture I've wanted to make for a while for my personal collection.  This is mostly just for fun.